Thanks Jokes for bringing over some birthday log for us to enjoy. Thanks Fresh Wok for providing us with food in exchange for pieces of paper. Thanks for recycling. Thanks Rolland for making us all feel better about our rolling. Thanks Mike for flirting with character death with such aplomb. Thanks JIM, for showing us what witches can do, finally. Thanks Sean for the plastic palm trees that we actually put to use last night. Thanks everyone for the dick jokes. I had a good time. What’s more, because I stuck to Premo all night – I FUCKING REMEMBER MOST OF IT.

Gettit?
Sign?
- Floki, Ranger, feeling Gorum’s judging eye all over the place.
- Orny,
Man WitchWarlock, throwing hexes all over the place. - Uun, Barbarian, throwing axe blows and his unconscious body all over the place.
- Nobody, Tiefling Gunslinger, shooting wildly all over the place, no matter what.

Jumping down into the hatch (for there were no steps leading down) they found themselves in the crew quarters, basically an open area with a bunch of hammocks hanging. There were two doors aft and one forward that they looked at first. Uun found the door locked and prybarbarianed it open. When he had overcome the lock, the door opened suddenly, triggering the simple bellows and dart trap waiting on the other side. The dart sunk into Uun’s beefy pectoral and within seconds the skin around the wound had become pale and the blood vessels beneath his skin a distinct green colour. Uun didn’t have time to feel poisoned and shrugged off the effect. The trap wasn’t hidden at all behind the door, just a jerry-rigged one-time trap made out of scraps.
Inside the forward cabin they found what was probably a bosun’s workshop. However, it looked like it had been carefully cleaned out as no functional tools remained. All that was left were a bunch of spare parts and broken tools. The party looted their fill of unattached handles, whetstones, leather strops, a nice sounding rope and busted tools.
Orny went to search the hammocks, while Floki and Uun went to one of the doors nearer the stern. Again, they found it locked and the TWO GROWN MEN had a hard time forcing it open. Nobody decided to help out by shooting the lock, working on the Han Solo principle that shooting doors makes them do whatever you want them to do – open a door, shoot it/jam a door shut, shoot it. It’s all fun and games until you get in an elevator with him.
This roguish application of an ancient lesson was enough to make the door burst open when Uun and Floki forced themselves against it. The door opened and an axe whipped forward out of the darkness, hitting Uun and whistling past Nobody. Uun claimed the axe as his own. They found themselves in what looked like a navigator’s room. It had a nice large window that had been wound shut with wire. Coastal maps were stuffed into little pigeonholes, but there were no navigational tools. From this room there was a door further back towards the stern and a set of stairs heading down into the cargo deck.
It was at this juncture that Orny heard what sounded (a bit) like footsteps on the deck above them. Step-click, step-click, step-click, step-click. He killed the Dancing Lights and everyone else paused to listen. The rhythm from above stopped and was replaced by a short series of clacks drumming against the deck. The pattern was repeated from somewhere on the cargo deck below the party too. Uun started complaining that with Dancing Lights he couldn’t see much, also, he could use some healing. And Guidance. Uun lives to have other people help him with things, after which he is a rugged individualist. Floki crept back across the crew deck to the main hatch and, given his height, had no problem poking his head out of the hatch to see what was going on. What was going on was a Deinonychus, patiently waiting to see what was going to come out of the hatch. Dinner, was the answer.



Everyone was roused by Nobody’s alarm, but as they struck at the ghost, they saw their weapons move right through him and while they seemed to strike, there was no sign of their passing on the ghostly form – the ghost of Captain Kinkarian. Uun, not joining the fight, rolled from his sleeping spot and dug around in his belongings, before whipping out the locket and presenting it to Captain Kinkarian. Uun hadn’t quite found his voice at this point, being still dull from sleep. But as the ghost continued to lash out with its hook, he cleared his throat, popped open the locket and called Kinkarian’s attention to the painted cameo within.
The ghostly Captain stopped his wailing and hooking and gasped at the sight of his lost love. Reaching out his good hand to the locket, to the very badly injured Uun’s fright, his fingers closed around it and he dissipated, leaving the cabin dim.
Content to have laid Captain Kinkarian to rest, they saw out the rest of the night peacefully.
LOOT
6 grip handles
2 push-pull handles
1 haft
1 broken awl
1 broken saw
1 broken rasp
3 heavy metal pots
Sounding rope 60ft, technically 10 fathoms.
Miscellaneous trap parts
Golden locket with Hot (half-)Elf Girlfriend inside.


Oh, I forgot to ask everyone but Mike…
Which way you heading next week?
North, back to base camp.
South, continuing on in the direction of Ishiro’s “treasure”.
West, cutting across the island to explore more.
East, into the sea, to test whether this island is actually some kind of Purgatory.
Either South or West, I think. We’ve got adequate food for days, and it’s not like that log will spoil.
The original plan was to head south to that point where the inlet starts (going from memory here) and then turn north through the jungle looking for Ishiroâs treasure. I think we should stick with this. There is still the halflingâs ship to find so we should cover as much coast as possible before heading back to camp/into the jungle.
That is unless that captain’s log has a scroll of get me the fuck out of here in which case we head right back to camp.
I should say – because he won’t – Mike said south.
Also, Gelik is a gnome, not a halfling. Racist.
Does someone have Ishiro’s map? I kinda don’t think you do…
If someone has it on their sheet… that’s fine.
Didn’t Floki take that map? Or was that a different one? I know he’s got a map of the island…
Floki has a map of the island, but not Ishiro’s treasure map, although he knows where the red x is, roughly…
The map is one of Ishiro’s prized posessions, so I don’t think he would have given it to anyone. Also, he wanted to be there when you dig it up.
If he wants that treasure so bad why doesn’t he pick up that giant sword of his and walk his ass all over this gods forsaken island like the rest of us. I’m a ranger not a donkey.
I basically said that to him as we were preparing to leave and I remember his response being “No. I don’t want to go. You find my treasure without a map and bring it back here.” So if we do find it he’s going to have to be pretty good with that sword to get it from us.
The fact that weâre using the exact same bones miniature for Gelick (gnome) as Rolifson (Halfling) only adds to the argument that they all look the same.
Gelik is heavier because he is made of metal. Rolifson is lighter and white because they don’t really make halfling miniatures which is kind of bullshit.
Less sexy chicks with swords and cleavage, Reaper, more playable races.
Ishiro remembers that offer as “We’re going to wander down the coastline looking for shipwrecks, somewhat aimlessly for a few days, wanna come and help explore?”
To which he replied something to the effect of “No, I’d better stay here, but if you go for the treasure, let me know and I’ll help out.”