




As they woke, slowly, they were largely incapacitated by the burning sensation in their chests. When their faculties returned to them, they found themselves baking on a pale sand beach beside a lagoon. Other bodies littered the beach, some stirring, some not. Beyond the beach rose a curtain of dark green jungle in both directions.
Then something started eating their feet…



http://goatgoat.ytmnd.com/
Oön Finn-Cleng. y u no spel gud
If you wanted to be called Oon, you should have rolled shittier, Uun.
We kinda flew by the seat of our pants with RotRL. This was fun because it led to stuff like killing a dragon by dropping a ceiling of flesh on its head. We were able to pull this off in part because we had a house rule that made it a lot easier to not die (negative total hit points before death). Now that weâre playing by the rules as written (dead at negative constitution score) I think we need to do more planning or weâre going to TPK. I think it would be a good idea to try and use Dodecaheathens to formulate our plans. This would in part satiate my desire to play Pathfinder all day every day, maybe pull in more ad revenue for Duffin and most importantly reduce the amount of time we sit around the table talking instead of acting.
It looks like weâre going to be playing Survivor once we get Bongripper to stop nibbling at our toes (stupid goats eat everything). This is something that Floki is well suited for. Heâd be useful in doing the following:
Piecing together an idea of where we are (Profession Sailor, Knowledge Geography)
Building shelter (Survival)
Finding food and water (Survival)
Determining the best location for a camp (Survival, Profession Soldier)
Securing the perimeter of the camp (Profession Soldier)
Perhaps, building a raft/fishing net (Profession Sailor, Survival)
Floki doesnât have any ranks in the charisma based skills though. Unless George RR Martin is writing for Paizo I think we can assume that the NPCs we met during supper with the Captain are going to wash up on shore too, maybe along with some sailors. Weâre going to need to convince them to work with us/bend them to our will in order to set up a productive colony. Failure to do so could lead to fighting over resources or just plain old fighting. I know we have a few characters with high charisma scores. Did anyone take ranks in Diplomacy, Bluff or Intimidate? If so I think it would be nice for that person to fill the role of party face at least until we can put together a secure shelter and iron out the logistics of staying alive.
Other thoughts that I have are:
What did other people take in the way of Craft and Profession skills?
Who else has Survival skill points?
What are you Knowledgeable in?
How can you help in our current situation?
What roll do you see your character filling in battle?
Orny is a city mouse. None of that survival nonsense, and only his “detect poison” spell is the kind of thing that will yield much survival use. Most of his other spells are crowd-control stuff, so he can be the party Ambien if people need a Slumber hex.
Bongripper might be useful as a scout, as long as we can make sure we can keep him from being eaten by an alligator. Familiars are expensive to replace.
Skill-wise, he’s got some crafting skills that might help arm people if we’re willing to allow a cutler to make flint tools.
So I’ve been going over every one’s sheets and I had a hell of a time trying to find how many spells Orny knew. With Wizards, it’s right there under spells, they keep the spells they know in their spellbook, but it took me ages to find it on Witch.
Because THE GOAT IS THE SPELLBOOK. Which is fucking hilarious. Orny communes with his goat every day, the goat contains all his spells and new spells are added to the goat whenever Orny levels. It is a goat full of cantrips, like a little magical pinata. I can’t really imagine any goat communing that isn’t funny.
Anyway, that said, I agree that this makes the goat a not-great choice for scout.
Oof. Leaving the patron specific stuff out, Bongripper will start off knowing 6 1st level spells. But if he has to be replaced, the new familiar gets two spells of each level that the witch possesses (“A new familiar begins knowing all of the 0-level spells plus two spells of every level the witch is able to cast.”)
So Bongripper the Second would have four fewer spells known than Bongripper the First. Harsh.
Yeah, sorry about that sheet. I keep my spells on my phone.
Also, teaching the goat spells is going to be hilarious. You just feed it rolled-up scrolls, then it human-screams a magic word that you remember.
I’m picturing Orny and the Goat harmonizing bleats for the Cackle hex.
Meeeeeeeeeeeeeeeeeeeeeeeeeeeeeeh!
Charisma and Diplomacy. you say? That’s where I’m a viking! Or rather, a paladin, which is considerably better than a viking when diplomacy is required.
Languages: Below is a list of the languages spoken that you can choose from. Sargava, the place you are going to has two languages commonly spoken: Common and Polyglot.
Common (Taldane) is spoken by the Chelish elite and those who want anything from them. It is the de facto official language.
Polyglot is a trade language used between the various tribal people of the Mwangi Expanse. Far more common outside the city. I can’t think of a single reason any of you would have learned it, with the exception of Rolofson, who took the Mwangi Scholar trait. If you can come up with some compelling reason, go for it. But it is as likely as you learning Bantu before you move to South Africa; a) you’d be hard-pressed to find a Bantu speaker and b) you wouldn’t bother, they speak English.
Anyway, other than Common and Polyglot:
Northern Human Languages: Hallit, Shadowtongue, Skald, Shoanti, Varisian. (Typically marginalized by Common.)
Southern Human Languages: Osiriani, Kelish. (Not typically marginalized by Common.)
Eastern Human Languages: Vudrani, Tian. (Not typically marginalized by Common.)
Nonhuman Languages: Boggard, Draconic, Elven, Dwarven, Giant, Gnoll, Goblin, Gnome, Halfling, Orc, Sylvan (Fey).
Dead Languages: Ancient Osiriani, Azlanti, Jistka, Thassilonian.
That-is-not-dead-which-can-eternal-lie Languages: Aklo, Abyssal, Infernal.
Darklands Languages: Undercommon, Canto, Sakvroth (Drow Sign Language).
Other Languages: Four elemental tongues (Ignan, Terran, Aquan, Auran) and Celestial.
RE: Tengu miniatures. Yeah, you’re kind of boned there. I’m going to look through my plastic Skaven… I had a ton.
Meanwhile, the WotC iteration of birdmen is the Kenku, for which they made those shitty rubbery miniatures. Still, in a pinch and with a fresh coat of paint, you may be in luck.
No matter what any Kenku miniatures tell you though, Tengu players, Tengu do not have wings or tails.
In minis-related news, I only just now realized that the goat I ordered in pieces from Reaper’s bits inventory (it’s an undead one that I thought I could have some fun green-stuffing into something normal-looking), is scaled to be a 28mm mount for a rider.
Those little weird outcroppings that I thought were flash in the catalog photo are a saddle.
Hilarious.
Okay, got a Nobody made – if I could, I’d put beastman heads on all my miniatures.
And I have minis (not yet painted) for the castaways. Tengu are next, I found a suitably small sneaky skaven frame for Malicia and then a more dignified looking skaven with kind of robes for Percy, our cleric of Sarenrae. I’ll green stuff those guys tonight and see what I end up with.