Posted on July 12, 2013
Castaway Diary, Day 7.Other than the fight, which was more dangerous and lengthy than it needed to be, but not in a bad way, we didn’t really get too much done last night. But there were several portents of things yet to come,.. unless they were red herrings. We underestimated how much pizza to get too. Let’s never let that happen again. I’m close to being done painting all the NPC castaways, just Sasha’s legs and Ileana’s dress to finish, so I’ll put a picture of them here when I’m done. In the meantime, I’ll put this here… …because that stuff is great. It’s like a better made Berryweiss that’s ideal for slinging down your neck in the summer. Not massively fruity, just enough to be detectable. And hey, thematically appropriate. So, on deck for tonight’s trip along the shore: Percy, current kill-score leader, although he graciously provided nothing but Assists this session. Still, in terms of hit point manipulation, Percy is on the ball. Orny, probably really looking forward to facing any enemy that sleeps in the conventional sense; meanwhile, Guidance Counsellor. Uun, now – NOW- with hatchet. Also maybe Zombie plague. Floki, worried that maybe everyone lost focus on what is important while he was down with Dysentery. Rolifson, slinging acid and perceiving everything like he was Aldous fucking Huxley. The morning began with the usual dawn discussion about what they were going to do. Floki, back on his feet and able to keep some of the food suspended in himself, wanted to remind everyone about the Lighthouse. Everyone agreed, that is their best hope for signalling ships. Floki just wanted to underscore that. Everyone still agreed. Floki seemed satisfied. There were several other goals, however, that people had: Uun thought helping the other Castaways out would be helpful in securing their assistance, and everyone seemed interested in Ishiro’s treasure map. The two things coincide there for Ishiro, but Gelik and Jask also have things they’d like checked out, namely the wrecks of the Night Voice and the Brine Demon respectively. No-one seemed to object to any of these diversions, but at the moment, their plan was to head south along the coast and check out the makeshift camp they found again. This fulfills the dual goals of finding a way south to where the lighthouse is and south towards where Ishiro’s map points to a treasure pit. All well and good, those left at the camp who don’t have some kind of tropical ailment were planning on making some basic improvements to the camp – everyone has, after all, been on the island for a week now and the flotilla of rescue vessels has failed to arrive. So the plan was to get the sleeping shelters up off the ground further, creating a fire screen, there was even ambitious talk about a proper latrine. To that end, they kind of need the block and tackle. So Ishiro asked Percy where he had put the block and tackle. Percy did not have the block and tackle. Percy, to his knowledge had never had the block and tackle. Ishiro was puzzled by this, as he had seen Percy go get the block and tackle during the night, something Percy does not remember doing. The mystery remained unsolved although Uun blamed shapechangingwitchghosts. Leaving camp, the party set off down the coast. The heat got to almost everybody. Hot one today. Be a hot one tomorrow too. I’ll review the rules for heat here, just so that you know what is going on and people can stop asking me if it applies to them if they aren’t wearing armour.
- Every hour you are out and about doing something when it is Very Hot, you make a DC 15 (+1 for each consecutive test) Fort save or take 1d4 points of non-lethal damage. If you wear arm0ur you get a -4 penalty to that roll. During the Severe Heat part of the day, that changes to making checks every 10 minutes and if you fail you also become Fatigued.
- If you fall unconscious from that non-lethal damage, you start taking lethal damage.
- Once per day, whoever is leading the expedition makes a Survival check and if they do well, can impart a +2 bonus to all the Fort saves during that day.
- The nonlethal damage won’t go away until your overheating ends – either by resting in shade (slow) or being doused in cool water (fast), or healed magically or protected somehow from heat.
- Facts and science!