- They know that in about 2.3 days from now Karzoug will have collected enough souls to come back to Golarion and plunge Varisia into a new age of tyranny.
- They’ve found Karzoug’s Citadel.
- They have two weapons specially forged to kill Karzoug.
- They’ve been alerted by the Spiders and the Dragon that the Men of Leng intend to divert the soul energy that is bringing about Karzoug’s return and instead split the mountain open and release Mhar, an elder god of considerable brain-melting power.


- Repulsion: Kept Halvard infuriatingly far away from Karzoug, to the extent that Halvard had to channel negative energy to make any hurt happen to him.
- Mass Reduce Person: By which Tersplink and Kerplak were reduced to Tiny and Dagfinn was reduced to Small. This effect is extant at the end of the session IIRC.
- *cough*Evard’s*cough* Black Tentacles: They grapple, they damage, this and Colour Spray are some of my fondest recollections of playing a Wizard. That and being killed by cats and centipedes. One of the bad things about Pathfinder being D&D without the rights to the D&D-specific stuff is that they can’t continue with the Vancian tradition of naming spells, which is too bad, because I think having a product line like Bigby’s and Evard’s and Tenser’s is neat. I kind of image D&D mages being like those guys with Calvin-pissing-on-Auto-manufacturer-logos on their trucks. “I’m a Melf mage, as have been always will be: Melt Everyone, Loot First, that’s what I always say.” “Give me Bigby any day, I here Melf spells aren’t even written on Greyhawk anymore.”
- Cloudkill: A rolling bank of – at this level – Lesser Restoration sapping. Cloudkill plain old kills weaker opponents, but at your lofty level, all it can do is zap your Constitution. Which will mean you’ll need Lesser Restoration to get them back quickly enough to be of use… yeah, Karzoug’s head isn’t just an Ioun Stone rack.

