From the GM point of view, playing in a sandbox like Smuggler’s Shiv can look like no progress is being made. It is a big island, full of stuff, but that is being revealed to the players slowly. From my side of things it seems like progress is being made at a glacial pace, but that’s because I know about all the stuff beyond their current knowledge of the island. I hope the reveal is fun, but that’s a pacing issue that I can’t get a handle on. Matt summed up his experience with it as we were chatting last night (I hope I paraphrase this properly); that this is a period of preparation before the ball on this island really starts rolling. I hope that’s the feeling most people get, because last night’s session didn’t really impart a whole lot of new knowledge and on a mystery island, knowledge is kind of the treasure you are looking for… so it feels like I wasn’t handing out treasure. Even though, as it turns out, there was quite a bit of treasure.

The skeletons were quickly dismantled with a few good hits, Malicia discovering how good it is to stab something that is trying to pay attention to two directions at once. It’s real good.
The Tengu… Tengess? Tengette? …went over to examine the hull and found a small gap between rock and hull where sand had been channeled away by the tide, creating a small entrance into the exterior of the upturned ship. The party ventured in en masse, Floki covering the rear.
They found themselves in what had been the cargo deck of the ship, now inverted. The surface they found themselves standing on was cluttered with the broken and soaked former cargo of the ship, strewn amongst the many structural supports that had never been intended as a walking surface. In the center of the now-deck, was the open loading hatch through which was visible sand and water. They began picking their way through. Victor used his Iomedae-granted ability to Detect Evil, scanning the surrounding area and picking up a trace of evil so no-one was too surprised when at the far end of the room, some skeletons assembled themselves in a fighting stance and advanced on the party.
Forming a protective barrier around Orny – did they do that by accident or had they been, gulp, bewitched! No, they just all rushed to the fight and Orny stayed out of harms way – they fought off the skeletons, for the second time Nobody’s gun acting as a starter pistol to let everyone know that they were fighting now.


Not Nobody, but nobody. Orny doesn’t think it is tied in with the worship of any god but – and I should have told Orny this last night – isn’t dissimilar to certain witchcraft totems, although the meaning of this particular fetish would depend much on the witch in question.
As they settled in to sleep, the same screeching cry sounded again, further off in the jungle, setting off all manner of animal territorial and alarm cries. But piercing this jungle noise from other parts of the dark green expanse came two or three more screeching cries, as if in answer.
Happy first week on the island!


Couple things.
1) Victor took all the loot from the skeleton.
2) This didn’t matter last night, but Orny speaks Infernal too. Actually, would you mind writing that on his character sheet please, along with Celestial and Sylvan? I keep forgetting to do that.
3) Someone remind me to spend an hour painting Bones skeletons this weekend.
1) Ah. Tch, Paladins, eh?
2) That will come in handy. I will remember to do that.
3) I swear there is more on the island than unsleeping undead.
I forgot about the flint and steel shovel and spell component pouch that they also found…
Party Loot:
5.5 dys of hard tack (1 person) – I subtracted six from this, one per everyone that showed up.
12 day of cooked goat meat (1 person)
1 wooden drawer
1 rope bottle
1 empty bottle
1 ship in a bottle model of the Jenivere
1 canvas sheet used as a raingator
4 quarter sized canvas sheets used as packs
1 block and tackle (missing?)
1 crowbar
1 chisel
2 short two handed saws
Jar of nails
1 fishing net
5 belaying pins
3 shovels
1 hatchet
1 boat hook
1 mop
1 bullseye lantern
10 jars of lantern oil
1 bottle of ink
1 saddle with packs
1 sextant (floki)
1 water logged telescope (floki)
flint and steel
spell component pouch
3 driftwood clubs
7 rusted scimitars (broken)
1 longsword (formerly Victorâs)
1 longsword (formerly Skeleton Championâs now Victors)
3 chain shirts
2 sets of clothes
1 varisian scarf
1 padded armor (I think Nobody took this)
1 heavy steel shield (Victor)
1 heavy wood shield (Floki)
1 breastplate (Victor)
1 potion of reduce person
Floki Blodvinâs kill sheet
Sea Scorpion â 2
Skeleton â 2
Zombie â 3