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Icosaheathens
Icosaheathens

Live your life one dice roll at a time

  • About
  • Dice Advice
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Icosaheathens
Icosaheathens

Live your life one dice roll at a time

Rising Sun toe-dipping

We’re two games in on Rising Sun, and I’m still happily baffled at how to win at that game. Our first game (me, JIM, Ben and Rolland) was a learning experience and Ben ended up romping home to a comfortable…

Read MoreRising Sun toe-dipping
  • Desfaber
  • March 20, 2018
  • 1 Comment
  • Numenera

Numenera 15: The Feast of Eyeballs

Here’s a summary of the last two sessions, the first of which easily slides into my top 10 roleplaying sessions on account of how well it went in terms of player buy-in and cascading wackiness. The second was almost entirely…

Read MoreNumenera 15: The Feast of Eyeballs
  • Desfaber
  • March 6, 2018
  • Minis

Reviews and Previews: Jamaica/Photosynthesis/Adventure.exe/Cpt. Sonar/Betrayal at Baldur’s Gate/Rising Sun

Okay, with Jonathan and Steven’s visit we went full-bore games shopping for some likely additions to our respective catalogues. Some I can review (along with a podcast), some I can preview, but keep in mind that I tend to like…

Read MoreReviews and Previews: Jamaica/Photosynthesis/Adventure.exe/Cpt. Sonar/Betrayal at Baldur’s Gate/Rising Sun
  • Desfaber
  • February 19, 2018
  • Numenera

Numenera 14: Chekov’s Big Hole In The Floor

Sharad, an Intelligent Nano who Leads and hey, is that a image-empathic retrieval nanite generator or is this pyramid just happy to see me? Rosetta, a Graceful Nano who Crafts Unique Items and whose nemesis may be falling vending machines.…

Read MoreNumenera 14: Chekov’s Big Hole In The Floor
  • Desfaber
  • February 15, 2018
  • Numenera

Numenera 12 and 13: The Plains of Kataru

Okay I’m really going to have to rattle this off if I’m to get up to date by the time we play on Sunday, so this is going to be pretty truncated (Edit: it didn’t feel truncated). The usual spoiler…

Read MoreNumenera 12 and 13: The Plains of Kataru
  • Desfaber
  • January 27, 2018
  • Numenera

Numenera 10 and 11: When you go down to the woods today…

Just getting caught up now – if I get last week’s session (fairly short, influenced as it was by the celebratory mood following the Vikings game) and tomorrow’s session ( an ultra-rare Saturday session) I’ll be happy and caught up.…

Read MoreNumenera 10 and 11: When you go down to the woods today…
  • Desfaber
  • January 20, 2018
  • Numenera

Numenera 9 and 10: The Creeper

This is where things get a bit more vague. I may not have the order of events down correctly, but here’s the fundamentals of what went down. Sharad, an Intelligent Nano who Leads a cult of one. Meef, a Mechanical…

Read MoreNumenera 9 and 10: The Creeper
  • Desfaber
  • January 7, 2018
  • Numenera

Numenera 8 and 9: Below Plainsight

Oof, I fell behind. We didn’t play for a few weeks while I got this blood geyser inside of me figured out and I didn’t have the time/energy to update what was going on. So I remember session 8 reasonably…

Read MoreNumenera 8 and 9: Below Plainsight
  • Desfaber
  • December 19, 2017
  • Numenera

Numenera 7: Complications

I did a bad job last session of handing out GM Intrusions. I ended up only dishing out one optional Intrusion and spinning out one natural-1 Intrusion, Meef’s Creeper. I’m trying to figure out which comes first, the good session…

Read MoreNumenera 7: Complications
  • Desfaber
  • November 20, 2017
  • Numenera

Numenera 6: Plainsight

Spoilers ahead for one of the scenarios in the main rulebook, which I guess I should get out the way before Numenera 2: Electric Boogaloo comes out next year and they replace the introductory scenarios. Of the four, this one…

Read MoreNumenera 6: Plainsight
  • Desfaber
  • November 16, 2017
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