Crusader Kings III

I loved Crusader Kings 2. It was, incrementally, an amazing game – an utterly pointless, engrossing, medieval sandbox simulator. You could get it running in 1066 and let it go until 1453 and it would recreate “A” medieval… Read More

Machine of Death

Boardgame Geek gives Machine of Death a 5.5 out of 10 rating, which is pretty low, but also not terrible, since Boardgame Geek is the Pitchfork of Sitting Around a Table with Friends. This makes me think that… Read More

Encounter at Xerxes IV

Personal log, Commander Soral: Stardate 73034.2 This is my first entry as engineering commander for the USS Chiron, and I anticipate future entries to include higher levels of detail, as I am new to recording a mission’s relevant… Read More

By the light of unseen stars.

We finally (FINALLY) wrapped up Call of Cthulhu last night. As a test of 7th edition went… it wasn’t a great test. I chose an old scenario (which was very good and thorough, I thought) that wasn’t written… Read More

Eyeless astronomers and screaming milkmen

We rolled up the core of our Call of Cthulhu-heeding superchums last night and they got rolling on their first investigation. Noe rolled up Swoosie Staines, daughter of a murdered mother and outstanding-in-her-graveyard parapsychologist. A thoroughly modern gal,… Read More

Deadlands Homebrew Playtest 2

There are a few homebrew rules I made that deviate from the Cypher System rulebook: they’re setting specific stuff like the various magic systems, doin’ stuff on horseback, which is a big part of the genre and reloadin’… Read More

Deadlands Homebrew Playtest

Ooh, boy, it’s 2am, but I wanted to try to get this down before I hit the hay. Forgive me if I am hazy on anything, I wasn’t particularly well organised while I was saying it, and I’m… Read More

Home brew progress 1

Oof. “Keep the Huckster’s deck mechanics” I thought to myself. “It’ll be fun.” I thought. Oh boy, was I wrong. I do not have the head for that kind of mathematics. My draft for the Warrior Type: Fightin’… Read More

Numenera 10 and 11: When you go down to the woods today…

Just getting caught up now – if I get last week’s session (fairly short, influenced as it was by the celebratory mood following the Vikings game) and tomorrow’s session ( an ultra-rare Saturday session) I’ll be happy and… Read More

Numenera 9 and 10: The Creeper

This is where things get a bit more vague. I may not have the order of events down correctly, but here’s the fundamentals of what went down. Sharad, an Intelligent Nano who Leads a cult of one. Meef,… Read More